EARLY ACCESS - Work in Progress


Order of Rodentia
is based on a earlier project of mine turned to idle game. I've long been wanting to make a "forever" game, and I have a lot of ideas down the road for this one. Consider this version pre-pre-alpha. 

Latest patch: Added Balloons! Balloons can increase your Mox, but you have to actively remove them for the bonus. I am going to add double time boosts, later that you can collect in the balloons, and other bonuses. For now it's only Mox. 

Controls: Left mouse button, F = Fullscreen Toggle override

Note: Visual upgrades often come with speed bonuses. 


ON SOME UPDATES SAVES MAY BE DELETED FOR TESTING PURPOSES 

StatusIn development
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
AuthorPronomicalArt
GenreSimulation
Made withConstruct
Tagsafk, Clicker, Idle, Management, Singleplayer

Development log

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Comments

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(1 edit) (+1)

patch 0.4 notes look sweet. About to try it out.

Might be a good time to add a hard reset button.  Trying to tell what's new and what's mixed in from a prior save. Like Butter factory costing more at lvl 4 than the new thing at lvl 5 but putting out less than the Cheese trader.

(1 edit) (+1)

I think clearing the cache on your browser is the only hard reset right now. Once I add save slots people can manually reset their progress.

Either that or I will reset each patch, and make a downloable version if people aren't ready to update yet. Thanks again, for reporting the bug.

EDIT: I found the best new short term solution is opening this page in incognito mode/private window to force a reset.

- Let me know what would be the better move for the next patch.

(+1)

I'm ok with resetting each patch. Not sure about others. Either way works for me.

(+1)

was kinda bumed the rat with the machine gun wasnt in game yet, since its in the preview, but for what you have it all works smoothly, looking forward to further developments :)

(+1)

Ah, once the game is a little further along. His Spritesheet is fully done, I just need to work on the recruitment mechanics, which I'm not sure how long will take.

Bonus concept Art:

Very satisfying good work ! I agree about the number of upgrades needs to be shown but very clean game !

Thanks I was so focussed creating the save system, I rushed out the patch. Next patch will have counters and new upgrades.

(1 edit)

Good concept, can't wait for more!

It would be good if you could add a butter factory counter (amount owned)

(+1)

Thanks for playing! I pushed out an update for the counter in this latest patch: Compressed Numbers - patch 0.3

More content on it's way soon!