Working hardly or hardly working? 29/03/2023
I didn't say I would post every week, but it's kind of worked out so far, so I'll continue...I guess.
Quick general update:
I had some low energy days, so I hadn't been on a game dev grind until last night, and today actually. My process working on anything is pretty much like this. Be a zombie for a day or two, collecting energy, then be a workaholic for the next few days. Coffee doesn't quite fix it either. Anyway...
I got down all the main character names, and special abilities down for each character. I won't reveal them all, but here's a concept piece.
I'm still figuring out the UI design, and fonts. I really like my handmade buy buttons. I'm thinking of having a bullet, instead of a blue blob.
More excitingly however, is the release of my latest song for the soundtrack, and yes all of it will be GLOURIOUS synthwave or synthwave adjacent. Hope you enjoy!
Other more exciting stuff is showcased here in this video. I updated some graphics, animations, sounds, and added some cool effects.
- Your alternatively rodent flavoured friend, Calart.
Order of Rodentia - Idle Clicker
Not just any idle game!
Status | In development |
Author | PronomicalArt |
Genre | Simulation |
Tags | afk, Clicker, Idle, Management, Singleplayer |
More posts
- Patch 0.51_1Feb 11, 2024
- Patch 0.51Feb 11, 2024
- patch 0.5 - preupdateFeb 09, 2024
- Let's talk combat and more!Mar 12, 2023
- More than ClickingMar 02, 2023
- Crafting an engaging experience - The Road aheadFeb 26, 2023
- Content Update and Values - patch 0.4Feb 26, 2023
- Compressed Numbers - patch 0.3Feb 25, 2023
- Local Save - patch 0.2Feb 21, 2023
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